Friday, March 30, 2012

The Top Six "Must-Haves" For An Ultimate Home Game Room : ActionComputer Games | Action PC Games.

Ultimate Home Game Room

Whether you already have a home game room or you're thinking of adding one to your home there are some "essential things" you'll need to make your game room "Ultimate". It's true you may not need every single one of these items or you may not have the time, space or money to add every single one. But if you do have the time, space and or money and want an "Ultimate" Home Game Room then check out the top 6 items (in order of importance) that you'll need for your game room to achieve ultimate "game room friendly" status.
#1 - Game Table
Since you're creating a home game room the number one must-have is the game table. Now which game table or tables you have is of course a personal choice. The two best game tables for home game rooms are billiard tables and shuffleboard tables. They're the best because of multi-player use, the skill of the game and the fun competition each one brings to your home.
If your game room is big enough it's always fun to have a combination of two different game tables. The best combo idea would be to have a billiard or shuffleboard table plus either an air hockey, foosball or ping-pong table. They say "Variety Is The Spice Of Life" and that is especially true for a home game room.
#2 - Three More Great Games
The second must-haves are more great games. Again this is a home game room and to be "Ultimate" you'll need at least three more great games. These are games that will compliment your table games and add even more variety. The types of games that fit into this category are: arcade games, indoor basketball games, bowling games, crane games, dart games, pinball machines, football games, golf games, pachinko/pachislo games and slot machines.
There are other games you could add but this is a good list to get you started on the right track to creating a fun family game room. These three additional great games are just enough to keep everyone happy. Any less and you could lose that ultimate status, any more and your home game room could become cluttered. A home game room that's cluttered with games will lose its uniqueness!
#3 - Jukebox
So now that you have the games and everyone is having a blast you'll want to add some music. The best way to add music is with a jukebox. Stereo systems are good also but they don't give you that "Ultimate" game room look and feel that a jukebox does.
Don't worry there is a large assortment of jukeboxes available. Personally I prefer a jukebox from the 1940s. The old songs from the 1920s-1940s are great for all ages and they're a nice change from the norm. There are some really catchy tunes from those years!
But if you're not an oldies fan then there are other jukeboxes, like the ones that play 45rpm records. If those are still too old for you then a CD jukebox will do the trick. Some hold a hundred CDs giving you the ability to add a large assortment of music that would be perfect for any occasion. Also the jukeboxes look vintage 1940-ish. Finally if you love technology there are digital jukeboxes. They don't look so much like a traditional jukebox but you can download music right to them using various methods like from a home computer.
# 4 - Game Room TV
The fourth item you'll need is a Game Room TV. It's great to have a jukebox and music but when the big game is on New Year's Day you'll want your Game Room TV. Whether it's a 13inch TV attached to your ceiling or wall or a large plasma TV doesn't matter. It's having the TV that bumps your game room up to the "Ultimate" level.
Now one of the best TVs to have in a home game room if you have the room is the projector TV with a movie screen. Having one of those is like having your own mini theatre in your home and they're great for watching sports. It's probably not a good idea to use one of these TVs for everyday use as the projector bulbs have a limited lifetime. You can however buy a replacement bulb but they can get expensive on some models. The bulbs usually last around 3000 hours and that is plenty for home game room use.
#5 - Refrigerator
The fifth must-have is the refrigerator. The reason being that if you're creating an ultimate game room then you're most likely planning on having parties with family and friends. A refrigerator that holds a couple cases of your favorite drink is perfect. You don't need something large and fancy.
The reason these are good is that you won't have everyone trouncing into your kitchen all day and night to get a drink. Also it helps keep the party in your game room not to mention your kitchen floors clean. On top of that they're great for storing extra food for everyday use if your main refrigerator if full.
#6 - Game Room Bathroom
The last must-have item on our list is a Game Room Bathroom. Like the refrigerator above it keeps the foot traffic to a minimum throughout the house if you have a bathroom in your game room. Plus adding that additional bathroom to your home is great if you have parties because someone always needs to "go" when your one bathroom is occupied.
Besides the added benefit during parties, adding another bathroom to a home usually increases a homes value. That is always a good thing and it's just another reason why a bathroom in the game room is the number six must-have item.
There are many more items that can be added to your home game room. For example neon signs, clocks, pictures, posters, pub lights and so on. But this is a list of must-haves to push your game room up to the ultimate level.
Of course not everyone has the room or the money to add a bathroom to the game room. Or has the space to add so many different games. That's ok because game rooms aren't about having the biggest and best things. They're about having fun with family and friends. Also creating the "Ultimate Game Room" isn't done overnight. It takes time and that is part of the fun in bringing your game room to life. Set a budget if you need to and take as much time as you like in adding your favorite game room items. In the meantime have fun using your game room with family and friends as much as possible. And never forget that "Families That Play Together, Stay Together".



Find other fun ideas for Home Game Room Design and more at http://www.game-room-decorating-ideas.com
Have a look at our Table Game pages to learn more about fun games to add to your home game room.



Types of Card Games | Duke Nukem | Action Computer Games.

Types of Card Games

The various types of card games include trick taking games, card exchange games, patience games, shedding or accumulating games, casino games and collectible card games. The type of card game depends upon the number of players and their interest. It is also based on the rules of game, the skill of the players and the time needed for a game.
Trick taking games are card games with differing play structure. This includes bridge, euchre, hearts, pinochle, whist and piquet. These games use the concept of trick. Each player puts one card during each trick. The different types of trick taking games are positive trick taking games, exact prediction trick taking games and final trick games. The players can take many tricks in positive trick taking games. In other trick taking games, players can take tricks on some sort of contract. Card exchange games include rummy games and card passing games. The objective is to collect a combination of cards.
Patience games consist of a single player and competitive patience game. In patience games, the player moves the cards according to specific rules. Solitaire games are single player games. The different type of solitaire games are ace of pile, freecell and concentration. Competitive games include spite and double solitaire. Gambling card games are also known as casino games. There are beatable and unbeatable types of casino games. Beatable casino games include Blackjack, poker games and video poker games. Baccarat, Roulette, 3 card poker and keno are unbeatable casino games.
The objective of a shedding game is to dispose of all cards as soon as possible. Shedding card games include crazy eights, speed and uno. The objective of an accumulation card game is to accumulate all cards as possible. This game includes seven spades, war and snap. Collectible card games are also known as customizable card games. They are played using a specially designed pack of cards. These cards follow a set of rules. The subset of these cards is available. The subset comprises starter set, theme pack and starter deck. Modern collectible card games are online games. Miscellaneous games, multi genre and fictional card games are other types of card games.



Card Games provides detailed information on Card Games, Online Card Games, Free Card Games, Poker Card Games and more. Card Games is affiliated with Mahjong Tiles.



Friday, March 2, 2012

MineCon Offers First Look At "Minecraft" For Xbox 360 : video games.

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Fans of Mojang studio's indie game phenomenon, "Minecraft," will gather at the Mandalay Bay Hotel & Casino in Vegas, Nev, on Nov. MineCon guests will have the opportunity to play "Minecraft" on Xbox 360reg ; before it is publically available in Spring 2012. Additionally, MineCon will mark the official launch of the COMPUTER version of "Minecraft". Reaching close to 4,000,000 unit sales during its Alpha and Beta phases, "Minecraft" is one of the best-selling Software games in history.
MineCon Offers First Look at Minecraft for Xbox 360 
"The infinite chances in 'Minecraft' just got larger, and we are totally happy with the development of 'Minecraft' for Xbox 360," asserted Mojang lead designer Markus "Notch" Persson. We are thrilled MineCon visitors will be the first to experience it - months before its planned release date." . MineCon is the first fan convention devoted to "Minecraft." Thousands of attendees will participate in planned events and activities, including a keynote speech by Persson, during which the complete version of the Software game will officially launch. Fans will also attend breakout sessions devoted to game strategy ; participate in costume contests ; and visit an exhibit hall, a developer theater and more. Microsoft is a presenting sponsor for MineCon and will participate in the preview of the Xbox 360 version of "Minecraft." which also will be supported by Kinect next year.
. "We appreciate working with Microsoft to create a notable event for 'Minecraft' fans, especially against the background of the entertainment capital of the world, Las Vegas," declared Carl Manneh, Mojang's Director. ---------------------------- . About MineCon . MineCon 2011, the official "MineCraft" event, happens November eighteen - nineteen at the Mandalay Bay Hotel and Casino in Las Vegas, Nevada.
For some more info and tickets, visit news release Mojang is an indie game development studio based in Stockholm, Sweden. Set up by Markus "Notch" Persson, Jakob Porser, and Carl Manneh in October of 2010, Mojang has reached a user base of 14 million registered users with its first game, "Minecraft." Mojang is currently developing its second game, "Scrolls," and planning to release 3rd party game, "Cobalt." For more in-depth info, visit our web site.
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Thursday, March 1, 2012

Choose the Best Gaming PC for your Needs | Duke Nukem.

Computer game technology is a rapidly-increasing field. In terms of both hardware and software, companies are constantly striving to push the envelope and increase performance. As the intricacy of individual games increases, however, it becomes important to select a computer gaming system that will best fit your particular needs. Unfortunately, there is no shortage of gaming PCs available on the market. How, then, do you select the best gaming system? By answering several questions about your gaming and financial needs, you can determine which direction to turn in terms of a proper gaming system.
What Kinds of Games do you Play?
The specific types of games that you tend to play will help decide which hardware configurations will best meet your needs. All games are not created equal, and depending on the genre developers will devote more of their energy to different aspects of the title. Strategy and simulation games, for example, tend to be less graphically-intensive than other types of games and thus can be run on a less powerful gaming system. As a point of reference, the specifications for Civilization IV, a lush and detailed strategy game, are as follows:
-1.8GHz Intel or AMD processor
-512MB RAM
-128MB video card
Compared to many of the newer gaming computers on the market today, the demands for running Civilization IV are not all that high. As with many strategy and simulation games, a greater weight is placed on AI and game calculations rather than graphics, and raw hardware power becomes less important to run the title effectively.
Conversely, first-person shooters (FPS) and action titles tend to rely more heavily on graphics and physics to create the proper ambiance and environment. As such, the system requirements for these types of games are usually significantly higher than other genres. Titles like Half-Life 2 and Quake 4 bombard the player with graphically intensive scenes, and the physics of the game are precisely calculated to create the most realistic scenarios possible. In contrast to the specifications listed above, the recommended system configuration for F.E.A.R., one of the more advanced FPS titles in terms of graphics prowess, are as follows:
-3.0 Pentium 4 or equivalent processor
-1GB RAM
-256MB video card
Although F.E.A.R. and Civilization IV released at roughly the same time last year, the recommended system requirements for the former are nearly double those of the latter. This is often the case with FPS titles; because developers largely intend these games to be "showcase" pieces of a particular technology or graphics engine, a more powerful gaming computer is usually required to run them in their full graphical glory. The graphic rendering takes enough resources, but when you figure in the requirements for precise real-time physics calculations, these get bumped up even further. As you can see, the types of computer games that you play invariably affect the hardware that you should purchase.
Must you have the Best Graphics?
Genre alone is not the sole deciding factor in determining which gaming PC to purchase, however. Many titles, including such showcase pieces as Half-Life 2 and Doom 3, provide the player with the option of scaling back the graphical effects in order to run the game smoothly on a less-powerful system. While FPS and other games often require a behemoth of a system in order to run with all graphical effects turned on, they will generally run adequately on older rigs. If you can live without such taxing effects as particle shading and frame rates in the hundreds, chances are that you can spend less on a gaming computer and still be able to play the latest games.
What's more, in many cases game developers and players will discover ways to make a game run more smoothly and stably shortly after it releases. It is generally expected that, in the rush to hit the marketplace, many games are not truly "finished"; that is to say, the code behind them could stand to be optimized slightly more. Therefore, developers and publishers will usually releases patches or updates in order to fix certain technical problems. In the case of F.E.A.R., many players reported shortly after its release that the frame rate would often drop down to unplayable levels mid-game, chugging along even on powerful gaming systems. Once the game was patched, however, this shortcoming was largely rectified. Similarly, avid players or members of a gaming community will often find ways to improve a game's performance on their own through hacks or tweaks. When this happens, their findings are usually released online in short order, and a game that might have taxed your gaming computer beyond its capabilities may suddenly become playable. Again, it's not always necessary to have the absolute best hardware in order to play the latest games.
How Much do you Plan on Spending?
Naturally, all of this technology comes at a price. As the adage goes, you have to pay in order to play. Everybody aspires to one day own an ultimate gaming computer; the specifications are mind-boggling, and there is no shortage of companies offering monster gaming rigs. However, the cost of owning one of these machines is often prohibitive. Keep in mind that the newest and most powerful video cards tend to hit the market at the $500 price point. Additionally, the most powerful processors can be priced at $1000 or more. When you design a system around these top-level components--a system that can take the latest game releases, chew them up, and spit them out--you can expect the cost of it to soar. It's not unheard of to see dedicated gaming PCs priced at $4000 or more for the tower only.
Obviously, the first two questions influence the third quite a bit. If you don't play many graphically-intensive games, or if you are willing to live with slightly degraded in-game graphics, it is simply not necessary to spend that kind of money on a gaming system. There are plenty of computer companies that have in their lineups midrange setups that are perfectly capable of playing the majority of games on the market today--and at a significantly reduced price. Don't despair if you can't afford the latest and most powerful computer technology; while economic means may be the most influential of all deciding factors, it won't necessarily prohibit you from playing the games that you want.



Enhancing Your Game Play Experience With World of WarCraft Modding :-Action PC Games.

Many games nowadays manage to extend their replay value by a lot by adding the ability to customize certain game elements for fans to enjoy. As modders get interested and start developing, mod communities form and its members start exchanging ideas and creating bigger mods for an experience that adds a lot more depth. Despite World of WarCraft being an online game, several World of WarCraft mods are available for download and aim to bring some enhancements on the user's end.
Of course the capabilities of modding in World of WarCraft don't go too deep since none of the fundamentals and game mechanics can be altered due to the millions of players playing in the same world. Mod capabilities are limited mainly towards the user interface.
This is why many of the most popular World of WarCraft mods are in the form of level up guides and other interface improvements for newbies. World of WarCraft mods serve as great ways in legally helping newbies level up and get into the ranks of the pro players without too much micromanaging or reading confusing text guides.
Mods also come in the form of visual cues dealing with enhanced statistics or additional warning messages during boss fights. This is useful for people who don't want to go through all the trouble in calculating all these values or requiring vast technical knowledge in beating a tough boss.
Those having problems with questing will be in better hands with the various questing and map mods available. These World of WarCraft mods usually add additional buttons or visuals to the map as well as adding some useful information that serve as walkthroughs for difficult quests.
There are plenty of World of WarCraft mods available for free online and are very easy to install. It is just a matter of incorporating the mod and see if it works for you.
Anyone who's stuck or frustrated in various aspects of the game whether it be grinding, gold farming, or questing should try out some World of WarCraft mods for some relief and added enjoyment to the experience. No need to worry too much about cheating because these mods only customize what you see on the screen. If you can't find the mod that you want, you can always learn how to mod so you can make your very own mods that fits your needs.


Suburban Subaru Awards Xbox 360 With Kinect To Keith Albrycht : ActionPC Games.

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Suburban Subaru's Freddy's Fishing Enjoyable game began and awards prize to winner, Keith Albrycht. Suburban Subaru is a full service Subaru agencies located in Vernon, CT. Suburban Subaru partnered with SocialUPs to control their Facebook fan page. The partnership between Suburban Subaru and SocialUPs started in December of 2010. 10 months and 3 contests later Suburban Subaru has increased their fan base 23 times over to 6,008 Facebook "likes." October 3, 2011, Suburban Subaru awarded an Xbox 360 with Kinect to Keith Albrycht. Albrycht scored 79,200 points on Freddy's Fishing Exciting game to qualify himself for the drawing. All the game contestants had to be eighteen years or older to play.
They hold over 350 new and licensed second-hand cars, lorries, trucks and SUV's. The dealership is owned and managed by Peter Krause. Mr. Military Academy at WestPoint. The Managing team is handpicked and trained by Mr. Krause and been together for twenty of the twenty-five years Suburban Subaru has been in business. About SocialUPs SocialUPs is a full service Social Media Development and Promoting Firm.
They are powerful followers of building relationships and offer their client's comprehensive services to help cultivate there market. The various services include ; Account Management, Graphic Design, Inventory, Media Branding, Coupon Publishers, Testimonial Chief, Twitter Traffic Builder, Media Branding, Contest Systems, Inventory Integration, Form Integration, and Small URLs. All these solutions can be discovered on our net internet site SocialUPs understand that different clients have different needs and offer varied service packages.
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Wednesday, February 22, 2012

The World Within Or Online Multiplayer Games In Depth :- Action PCGames.

For most of the 20th century, life used to be rather simple for most people. There was school, college, work, retirement. Along with that you had hobbies like cars, bowling, or gardening. The former was more or a less of a chore, the latter the fun stuff you did in your free time, usually together with local friends from the same neighborhood. This was basically the same as a thousand years ago. For a few lucky people the two areas overlapped and they could do the stuff that they liked as their main job.
Now, in the last 10 years of the 20th century, as well as in the first few years of the 21st, this has been changing rather dramatically. The reason is the rapid technical progress, both in the wide area network and computing power areas. Contemporary hardware can animate very detailed and realistic graphics fluently, and transfer data on the movements and actions of hundreds of objects and characters around the world in milliseconds (although, unfortunately, the speed of light still remains a limiting factor). This has led to an explosion in the availability and quality of online games, with the newest generation like Counter-Strike and World of Warcraft becoming a phenomenon no longer limited to any particular social class, but rather an all-encompassing cultural element in the industrial countries.
Increasingly, parents find that their children spend a lot of time playing some of those games, and more and more people come in contact with them. This leads to people wanting objective information, which is in practice not easy to obtain. Most articles about these games are either written by rather clueless journalists who have never or hardly played the games in question and therefore mainly focus on scandalous negative side effects, or by enthusiastic fans who dive deep into the technicalities and don't mention the real world consequences much. This article tries to bridge the gap - it describes the currently most important types of online games and looks in detail at the social relationships behind them. The authors have been longterm players for years and therefore hope that they can address the issue in considerably greater depth and detail than most journalists (however, you won't find detailed technical facts here since it is not in scope of this article).
There are basically three main types of multiplayer online games:
First-person shooters (FPS) where the player sees everything through a (usually temporary, just for the online session or less) character's eyes and his gun's barrel. This category still remains predominant in total worldwide player numbers (according to Valve, Counterstrike is currently still the most popular online multiplayer game). Some of the other examples include Quake, Unreal Tournament, and Doom3.
Strategy games are the the second main category. Usually similar to FPS games in the round/session-based style of play, in these games the player usually does not have any single entity, but rather commands a number of troops of some kind against other human opponents. There are also various options where one can both play with other humans against the computer etc. Games of this kind include Starcraft, Warcraft III, Age of Empires and many others.
The last group, the MMORPG (Massively Multiplayer Online Role Playing Games), is the area which popularity has really exploded in the last few years. Here, the player obtains a permanent character (or entity) or several which can evolve and be equipped with various gear, and undertakes adventures in a large world full with other players. This is probably the most promising group since it resembles the real world most, and it has also been the fastest developing recently. The currently most prominent games in this category are World of Warcraft, Final Fantasy XI, Guild Wars, Everquest II and Lineage II.
FPS
In first-person shooter games, the basic principle is simple. Shoot or be shot, kill or be killed. Starting with the original Castle of Wolfenstein and Doom, these games have developed to a level of frightening realism mainly for men living out their ancient predatory and fighting instincts (according to some surveys, there are about 10 times as many male as female players in average FPS games). One of the recent milestones in this category, Doom 3 is a game which is psychologically scary even to adult men with the highly detailed and realistic monsters suddenly attacking from dark corners. However, once these games take to the online multiplayer stage, their focus shifts a little. The goal is no longer to scare the pants off the lone player in his dark room, but rather to provide a fun platform for competition between many players of different skill. The most popular online game in this category is still without doubt Counter-Strike - a game which has received much negative fame because of various school shootings done by Counter-Strike players, yet still remains a highly captivating pastime for millions worldwide. It is a fan modification of Half-Life, a Valve game, and a team game in its core: one team is the "terrorists", the other the "counter-terrorists", and the play is round-based: at the start of a round, each team member receives an identical (except for clothing) avatar, picks some weapons, and the the two teams clash in combat until either a bomb is placed or everyone of one team is dead (there are also variations like "capture the flag" etc).
There are numerous reasons for the massive popularity of Counter-Strike. The game rounds are short-term in nature and don't require much time. It is comparatively realistic - weapons existing in reality like the M-16 or AK-47 are used in the game, and even one shot may be enough to kill. Also, it is easily accessible - almost everyone can install and run a Counter-Strike server, and there are many thousands of them in the world online at any given time. Although the basic game does not lead to social interaction deeper than a quick chat, the grouping of people around some specific favorite servers and the wish to play better, which inevitably requires solid teamplay, has led to the phenomenon of so-called "clans", or dedicated player groups, which usually have their own server where they train. A competitive clan will usually have requirements for people wanting to join - a certain skill level, or some minimum playtime - and most serious clan players play at least several hours a day. Dedicated clans will also sometimes meet in real life to discuss strategies and generally have fun, which is not much different from most other groups of people with similar hobbies, like e.g. stamp collectors or RC model builders. Since many servers are regional, mostly there are same-country and often even same-neighborhood people on the same server, which of course makes meeting in real life easier as well.
The picture is roughly comparable in the other FPS multiplayer games like Quake 4 and Unreal Tournament, with the main difference between that the latter are less realistic and include sci-fi weapons like laser guns and such. They are also typically much faster, with frantic movement (means, being hard to target) being highly important to survival, which is a concept rather different to Counter-Strike where sometimes the top scorers just sit in one place with a sniper rifle. However, a thing common to all FPS, mouse control is highly essential. Skilled FPS players develop extremely good mouse control (conventional mice no longer being good enough for them led to the development of a whole new segment of gaming mice) and have reaction times below 0.1 seconds. The numerous stress peaks and drops, lack of time between rounds, and the frantic gameplay often leads to additional addictions, though - many of the hardcore FPS players are chain smokers, fast-food eaters, coffee addicts, or all of it combined. There are worldwide tournaments held for most of the established FPS, and the current champions are mostly from Europe or the US.
Strategy games
The picture is a bit different with strategy games. Usually they are less frantic and leave much more room for logical thinking (of course, the classic board games like chess or Go also have major online playing facilities nowadays, but they cannot really be called multiplayer games since there is little to none team aspect, it's just one-on-one most of the time). A typical example is Warcraft III, which is the most recent in the Warcraft realtime strategy game series by Blizzard. It is played on the so-called Battlenet, a major online gaming hub by Blizzard, which also serves other strategy games like StarCraft. In Warcraft III it is possible to play both random opponents matched to you approximately by skill, either one on one or in teams of up to 4 on 4, or play others in pre-arranged teams. As in FPS games, there are also clans in Warcraft, which in this case are even explicitly supported by Battlenet. This and the very immediate visibility of someone's skill level (basically, his win/loss ratio) gives rise to much competition between dedicated players for the top ladder (ranking) spots. Unlike geographically uniform games like Counter-Strike with tens of thousands of servers, Warcraft has just a handful of large servers, each for a certain area of the world (e.g. Americas, Europe, Asia). Interestingly enough, most strategy games are dominated by Asian, especially South Korean, players, where online multiplayer games have been a very major part of the culture for years already. The professional South Korean Starcraft and Warcraft tournaments are major events with hundreds of thousands of live spectators, played on an extremely competitive level, and broadcasted on TV, and the top players have practically celebrity status and incomes in the six-figure range and higher.
Since the popular strategy games are usually also just round-based, there is not very much room for social interaction apart from an occasional chat. Strategy players are probably a bit older than FPS players on average, mostly between 16 and 35 in the Western societies.
Massively Multiplayer Online Role Playing Games
MMORPGs are the final and by far the most complex group in our classification. They are something like little worlds within themselves, often resembling scaled-down copies of the real world, yet different as well. The two leading MMORPGs as of the time of writing are probably World of Warcraft (WoW) and Final Fantasy XI (FFXI) , each with millions of active players worldwide. The distinctive difference between MMORPGs and the other kinds of online multiplayer games is that RPGs are not round-based, and do not have a time limit or any specific goal to achieve. They are just there to be explored along (or sometimes against) other players. The key concept is that each player chooses a single virtual avatar which is at first rather weak (low-level) and starts in some safe basic area of his choice. The current MMORPGs all offer a rich palette of races and locations to start with. Usually, to be able to explore the world, the character must be made stronger, which is typically achieved by killing some kind of virtual monsters repeatedly, at low levels usually alone, later in a group. You can also do "quests" - tasks given to you by an in-game character - for various rewards and with various degrees of difficulty.
Current MMORPGs are very large and highly complex. Even fully exploring their worlds can take years, and trying out all the playstyles and options is almost impossible. There are lots of different strategies for doing quests and winning difficult battles, and organizational and managemental skills become essential in major conflicts where sometimes hundreds of people are involved at once. Those large-scale groups already resemble something like real-world armies, with a defined command structure and squads with some special tasks each. This is something entirely new - nothing of comparable scale and complexity has been there until just several years ago - and the scale is likely to become ever greater.
An impressive fact is the extreme internationality of MMORPGs. A little less obvious with WoW, since it is also Battlenet-based and uses the regional server concept, it is highly apparent with Final Fantasy XI, which does not distinguish any regions - each of its servers has people from the entire Earth. Most players come from Japan (where the game originates from), many from the US and Europe, but it is possible to meet people from too many countries to list here, almost every corner of the world being represented. An interesting side effect is that one comes in contact with numerous cultures and customs and many different languages. Some anecdotal stories from the authors' own experience include a maid coming in to clean an Egyptian player's room at the wrong time, relaxed Moroccan players sipping on a water pipe in an Internet cafe while playing, and a Canadian PhD student surveying the attitudes of gamers for her thesis work.
Another positive thing about MMORPGs is that they encourage making friends and teamplay very much. It may be possible to do a lot alone (although not in all RPGs), but a well-matched group can do much more. Therefore, social skills like making contacts and keeping them are substantial in MMORPGs. Since the player is hidden behind his avatar, the threshold to approach someone you don't know is a lot lower than in real life, which makes them a good playground for shy people. The authors know of several real-life relationships that initially started with the players liking each other in the game and then finding out they liked each other in real life as well. Of course, the chance for a mess-up is much higher here as well - after all in real life it's unlikely you date someone who looks cute for a while, only to find out he's a chain smoking guy in his 30s. However, still, interestingly enough, MMORPGs are relatively much more popular with women when compared to FPS or strategy games. That is probably because there's a lot of social interaction within them - you make friends who you see and adventure together a lot, and there's a lot of talking and personal information being exchanged - something almost entirely missing from most other multiplayer games.
The clan idea from FPS and strategy games is even much more emphasized in MMORPGs. Guilds in WoW and linkshells in FFXI are major social entities, with their members meeting each other daily for years. The real-life meetings of large guilds or linkshells are worldwide events, with people coming together from many different places. Linkshell friendships sometimes last for years. On the downside, this means that one can get hurt as well in the game - a fact that many people unfamiliar with the whole phenomenon often fail to understand. "It's just a game", they say. On the one hand, they're right. Yet on the other hand, if it is possible to make new friends through these games, who become real-life friends as well, one should realize that it is quite possible to get friendships broken by them as well, for instance when being disappointed by people one had trusted. This is also something almost unique to MMORPGs - there has never been so much reality in a virtual world before. Talking of that, one should mention another peculiar aspect of those games - the equipment hunting. As the avatars are the same (or similar) for everyone, the gear or equipment that a player has basically measures his social status, much like a car or money in real life. Players with very rare, "godly" gear, are admired and envied by many people with regular equipment. Since that is something most people like, and, as mentioned, the thresholds for doing things are so much lower than in real life, many nasty things have been done in order to obtain gear. Again, here the RPGs are almost like a mirror of real life, condensing down the more hidden similar issues there to a more compact and visible form. In a way, it is a pretty interesting experience and can teach one a lot about people. It just becomes clear much faster who is worth what. A related trait of these games is the emerging RMT (Real Money Trade) industry, which basically thrives on selling virtual game money and items for real money, and for some games has reached revenues comparable to the per capita gross national products of European countries. Here one can see the blurring of the distinction between work and playing - many people don't play for fun anymore. They earn money by "camping" (sitting at the same spot all day) special monsters and selling the dropped items. It turns out it is possible to earn sizable amounts with that - more than a regular hard job in some countries would pay.
To summarize, online multiplayer games are a very large and ever increasing phenomenon. Very addictive, and easily able to occupy a player for years, they are perhaps becoming the major modern escape-from-reality tool of the next generation. Certainly, they have their drawbacks, and not too few. However, if seen as an alternative to TV, MMORPGs are definitely more worthwhile, in the authors' humble opinion.